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Either he had a bad day and mixed/confused a lot of things in that article or something is messed up.

Free-to-play and cloud gaming aren't the same thing, after all (and please correct me if I'm wrong) to use OnLive you have to pay a monthly fee, and I don't know if you also have to buy the games, so it is anything but freeI've been corrected by Euphoria: You can either pay a monthly fee or buy the games, not both. Either way, you are still paying.

And then he adds into that the notion of small developers/teams like if he's talking about indie/mobile games, which most of their games are still sold.

Regarding Free-to-play, in my opinion it has a place, yes, but I can only see it working with MMOs, and other multiplayer focused games like FPS and racing games. For the rest of the genres, the traditional business is still the way to go.

And regarding small games, all the "console guys" have their channel for them with Xbox Live, WiiWare and PSN. And all things point out that they will focus even more on that segment of the market.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.