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outlawauron said:
adriane23 said:
Geez, ATLUS can't win for losing. They listened to their audience and provided Dual audio for this game, while still releasing the Japanese and U.S. versions a week apart, and they still catch hell. They knew that their Japanese audience could just buy the U.S. version of the game for $30 less, and from a business perspective, region-locking was the solution that made the most sense.

Region locking sucks and EU has been getting the short end of the stick for quite some time now (Mostly with PS Store offerings), but they've already explained that this will not be a common practice for them.

I'm not getting this game because there are only 13 characters, but it's silly to me to boycott a company (a small one at that) for making an intelligent business move.

Honestly, that's a piss poor argument. I understand for other reasons, but dual audio is not a premium feature. It's a standard that every other publisher has been including for years and it's quite silly that this Atlus' reaction to some 'service' they're providing by including features they should never have been in the talk of exclusion.

It would be a bad argument if that was their sole reason. They provided dual audio in conjunction with a short gap in-between the Japanese and U.S. release dates. With the Yen to U.S. dollar ratio being as it is, their Japanese consumers are paying $90.00 for games while Americans pay $60.00. If they didn't region lock this game, nothing would really stop Japanese gamers from just buying the U.S. version of the game.

Had they not implemented dual audio or the currencies were closer in value, they wouldn't have even bothered to do a region lock, but dual audio is apparently what's been requested of them by enough of their fan base and the economy is out of their control.



I am the Playstation Avenger.