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The Halo Council

Ever since the release and realization of Foundry, Forgers have always waited with much anticipation to see how Forge would be improved. Although Forge has always been improved vastly, Forgers have been waiting for Forge to be taken to the "next level" with Halo 4. Minutes ago during the start of 343 Industries Halo 4 panel, a live demo of Forge was shown. The following Forge elements were confirmed:

-$1,000,000 budget: Halo 4's Forge features 10x as much budget. Although the budget it "larger" numerically, the significance of this numerical increase is dependent on the scaling of how much the pieces cost.

-3 Forge Environments: Halo 4 will ship with three unique Forge environments, one of which appears to be a Forge World successor, which features the same pallet but with remastered and updated textures.

-Object Highlighting: Now when you place your Monitor's reticule over a group of pieces, Forge will highlight the piece you are hovering over in green and display the name of the piece, which is an attempt to address the issue of not knowing which piece you are grabbing before you actually do so.

-Piece-locking: Forgers now have the option to lock pieces in place, preventing them from being moved or deleted until unlocked.

-Duplicate Object "  feature: Forgers can now duplicate pieces without scrolling through the object menus to spawn the same object.

-Object-magnetism: Forgers now have the option to turn on Object magnetism, which gives Forge pieces magnetic properties in order to allow Forgers to "snap" pieces to each other with more ease and precision.

-Dynamic Lighting remastering: Objects are more responsive to the dynamic lighting of the base map, while also having the pieces themselves cast shadows.

-Player Trait Zones: Forgers can now place up to four "Player Trait Zones", which allow Forgers to essentially create a new setting set that will affect players within the zones. This feature has infinite possibilities, including the ability to create a low-gravity zone or an invincibility zone.

http://halocouncil.com/content.php?r=535-Halo-4-Forge-Confirmed-Elements-from-RTX