| Adinnieken said: The Xbox 360 has not been the weaker of the two systems. If anything it is on par with the PS3 in terms of performance. The PS3 does have the better CPU, but that CPU is hurt by the memory architecture and GPU. Contrast that with the Xbox 360, which offers a better GPU and unified memory and its tri-core processor with six hardware threads compares rather favorably to the PS3. The reason the Xbox 360 is the lead platform for most third-party games is because it is the easiest of the two to program for. Getting a game to work on the Xbox 360 is meaningless when porting it to the PS3 because in order to get the game to work on the PS3 you need to build the game so it takes advantage of the SPEs, that requires significant management of processing and resources. |
Your logic doesn't make sense - one wouldn't develop a game for the easier-to-develop-for platform first, because it would mean more additional effort to make it work on the other console afterwards. The only reason to do that is if you're willing to drop support for the harder one, which evidence shows didn't happen - pretty much all of the big titles that weren't first-party or second-party were put on both systems.
Just as you don't make a game for the higher-power system first, because then you have to do extra work to get it working on the weaker system.
The PS3 was harder to develop for, sure, but the reason why it wasn't the lead platform was because it would be harder to port to the 360 from the PS3 than vice versa. And that means that there were power considerations, because there really wasn't anything else to distinguish between them.







