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outlawauron said:
What should he be doing then? Making a worse engine? Move him to work with writers and artists? I'm not quite sure as this is pretty much his specialization. Nothing in his job description (at any company) would involve anything but this type of technical work.

How about having him work on the part of the engine handling gameplay? Working with designers of gameplay ideas to incorporate new gameplay ideas into the engine?

Alternatively, he could focus his effort on coming up with new graphical techniques that would enable games made with the engine to have new and distinctive looks that aren't just "more detail".