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RedInker said:
A Resident Evil game based on a cure would be pretty boring. Chris Redfield sets up a clinic while Jill gives the paitent the cure. Still, it could be better than RE5.

Done right, an RE game about the cure would work very well.

Picture it. The first half of the game involves bringing together what you need for the cure - that means certain surviving experts (who need to be saved from zombies), certain substances (herbs, chemicals, etc) needed for the cure, samples of the various viruses, and even some test subjects.

This gives motivation for a broad variation of locations and designs for the game, and allows return to a number of locations from past games. And during this sequence, it plays a lot like the regular Resident Evil games.

The next quarter of the game would involve having to actually test the cure on a reasonable scale, starting with tests on individual zombies, with the major test being what happens to a boss-type zombie. During this part of the game, instead of guns, you actually have a cure delivery system of some sort (probably like a tranquiliser gun). This would actually add extra suspense to the game, because the cure wouldn't be instantaneous, so you'd still have to defend yourself while it's working, and of course, killing the ones you've given the cure to would kind of defeat the purpose.

The final quarter of the game would then be worldwide distribution. That means gaining access to certain key locations in order to install the cure into some forms of distribution system. Presumably, there would be some zombies that are too dangerous, and not affected by the cure, that would also need to be killed along the way, thereby allowing the game to mix up the cure-style dynamics with the kill-style dynamics.

Not only would it make for an interesting story, but it would also enable some innovative gameplay elements. Of course, that's just one way to formulate such a game. I'm sure others have better ideas.