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mor2 said:
Kasz216 said:

mor2 said:

 @Kasz216, I asked you a simple question how steam(and/or developers) will not loose money when I am going to buy less games. Also as for the basic economy, services like gamefly need four huge wherehouses, hundreds of employes, deal with damaged dvds and deal with disterbution, Steam on the other gand need to host server farms and pay for bandwidth while in my extreme example all i'll need a simple ~server and hosting plan(i.e. if thier payment plans wont change I'll make millions of leaching of thier hardwork) or if you want in the most basic case, it will cost me a tweet between my friends. 


I answered.  Most people will buy MORE games because they will get money from selling their used games. 

The people who buy those used games will mostly be people who would of never bought them at full price.


And again, your website won't work.  People have been trying ideas like that forever.  The amount of people using such a site would be minimal.

Care to back that up? because it seems that you are feeding me with gamestop model, but there is no resale fee here, or store credits. I am telling you that if this was possible I'd basicly stop buying games and would share them with my friends... 

The only way that steam can still profit from that is if this move will bring more customers to them (the way discounts work) which I highly doubt, because the services they provide cost them money and do not take in consideration this.  The developers on the other hand, who already scrap the bottom and studios are closed left and right, will see even lower profit margin and cannot continue, if Steam would go this way I suspect they will take their buisness to other platforms that dont.

 

As for the extreme case example, such websites dont work, you mean something like piratebay or megaupload? 

Care to back what up?  That most people who buy used wouldn't of paid full price?  That's called basic economic common sense.

It's called the price curve... Videogames re already RIDICULIOUSLY frontloaded, outside of games that are specifically known for their replayability to the point where people stil play them 5-10 years later. (Therefore wouldn't resell..)

Again, take a class in economics... it's very very basic economics that a 101 class should teach you.