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the_dengle said:
logic56 said:

hmm I always though it would be easy to outsell something when by comparison it's dirt cheap and heavily bundled, but maybe that's just me

But even back before the 3DS's price cut, it was selling better than the Vita is now. The price cut was in its 25th week; 16 out of its first 24 weeks (so 2/3 of them), the 3DS sold greater than 25k HW units. To date, across 29 weeks, the Vita has only managed to break 25k in Japan 6 times, assuming MC was correct about last week and Famitsu was not, and four of those weeks were its first four weeks.

Heck, 3DS broke 30k more weeks out of its first 24 than Vita has broken 15k in its 29.

Let me put it more directly: 3DS's average weekly sales from its 9th week (the week before its first uptick in sales, used as the "end" of its launch period) through its 23rd week (as its 24th week was ruined by the price drop announcement) was about 27k. Best-case scenario, one of Vita's best weeks yet with a new hardware model, a new bundle, and a new big game doesn't even match the 3DS's average weekly hardware sales from a period when it cost the same price.

Much more important than that... 3DS always had a bright future of games ahead. That's Vita's problem, not the sales right now.

Resident Evil (s), Dragon Quest, Kingdom Hearts, Mario(s), Animals Crossing, Kid Icarus... all those and others were known ages before they were released. 3DS owners hyped those kind of games, not Hatsune Miku.

Games take time to release. A lot! Vita now have to go through the announcement phase, then the whole long waiting phase, then just after that... release time and actual sales. This is something they should have done better. Right now should have been around the ending of the waiting phase for big games, not the "desperately in need of announcements" phase.