archbrix said:
Actually, unless I just missed something, the specs on Nintendo's web site do not specify the CPU to be a tri-core processor. All it states is that it is an IBM POWER based multi-core processor. http://www.nintendo.com/wiiu/#/features Still, I'll concede that the majority or rumors do support the tri-core claim, so I'd wager that you are correct. But the fact that Nintendo has not refuted any claims made such as threads per core is hardly an admission that such claims are fact, simply because it is not Nintendo's habit to address rumors and speculation regarding tech specs. I remember many opinions floating around prior to the Gamecube's launch that the system wasn't up to par with the PS2, until Factor 5 (and later, EA) did their own benchmark tests and publicly praised its capabilities. Point being, that Nintendo remained similarly silent during all of that. I realize that you're not saying that WiiU will be less powerful than 360, and I agree that many 3rd party WiiU games would be do-able on the 360. The question is, would the best of the WiiU's games - games in a year or so after launch built from the ground up to take advantage of the newer hardware - be an "easy" port to 360? If you believe Microsoft's PR, then yes. I, however, remain skeptical about that. |
I think the PR guys believes (or is banking on) that the WiiU will be similar to Wii. In that the developers won't bother trying tp push the gfx (as apparently Nintendo owners dont care about gfx, or jsut cheaper to do ports) on the system to reach it's full potential. After all there are better looking Gamecube games than on Wii. By this logic sure the WiiU games will be on par with the 360.
What will be interesting is when PS4 and Nextbox come out. We knwo they will be better than WiiU (by how much who knows). Will the gfx quality then imporve on WiiU or will WiiU support be dropped all together?? is the real question here.







