mor2 said:
I dont think you understand the fine print. First every digital provider has this or will have time to catch up(no addiitnal user base). Second, the gain money from sales, resale means that instead of tweeting hey guys there is a nice game on sale on steam, i'll tweet I am finished with anyone want it or instead of buying anyone has it? (i.e. loss of sale) Third if I can resale my product then I dont have to use them(so no hidden resale fees), and as I pointed here, unlike them I dont have their expensses, that user mangemnt site/board you are talking about I can get up for few dozen bucks a month.(there is no way they compete with this). Firth you confuse physical resale model with digital one... |
1) Except, most people only want one digital provider. This forces clustering.
2) And then you use that money and buy more games... and other things in the economy. It's turns games into liquid assets. Though most people won't do this, most people will actually just resell back with no hasle.
3) Don't get what your saying there. The court said there has to be a way to resell it that is free. It didn't say that you can sell it outside of the framework of the software like Steam.
Also, physical resale, and digital resale are functionally the same. DIgital resale isn't the first market of durable goods that hold up.
A good example is fine jewlery, which argueably is "more duarble" then videogames, since videogames lose value over time as they fall behind in tech specs and technology. While Diamonds and gold more or less last forever and can be resold in it's old style for quite a bit.
Sure, a digital version of the Atari game would be in perfect condition today... Are many people going to be jumping to buy Combat though?
Now... a diamond neckleace from back then? That's held up in value much more.








