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kyu23 said:
haxxiy said:
kyu23 said:
Xenostar said:
Alot of that info is pretty generic like, it could cover a massive range of graphics cards, we need to know processor speeds, Ram Speeds,

32MB of VRAM suggest a unified memory system like the 360 but with enough dedicated graphics memory for the final frame buffer.

Take DirectX11 out of your title tho it will 100% not use that MS will not have written it for there console plus it clearly states the Graphics API it will be using is called GX2


actually is 32 MB of eDRAM that is way bigger than 360 10 MB eDRAM, and the processor has 3 MB cache comparing to 360 1 MB cache and PS3 512 KB cache.

The PS3 has 256KB of L2 cache on each SPE too, bringing it's total to 2304 KB. As for the eDRAM it remains to be seen it's bandwidth and memory speed, since it is explicitly mentioned a "free" 4xAA @ 720p which isn't too much better than what the X360 does (4xAA @ 640p I believe? The reason Halo 3 wasn't exactly HD).

Well we don't know the speed of Wii U eDRAM true, but in terms of cache, it's confirmed by IBM that wii u processor is based on POWER7 tech, wich means that it as 3 MB cache per core, since on that architeture all L(levels) are per each core, and i think that cache is important, because it's like a "pre"processing of the future/upcoming stuff that will be run in the console/game


Yeah, very true, but the specs above mentioned 3MB of aggregate cache and even gave the breakdown per core. Usually consoles use custom parts, like the RSX inside the PS3, where the GTX 7900 had 16 vertex processors, it had only 8, so I'm inclined to believe that's what we are going to get instead of a 9MB total.