kyu23 on 04 July 2012
Xenostar said: Alot of that info is pretty generic like, it could cover a massive range of graphics cards, we need to know processor speeds, Ram Speeds, 32MB of VRAM suggest a unified memory system like the 360 but with enough dedicated graphics memory for the final frame buffer. Take DirectX11 out of your title tho it will 100% not use that MS will not have written it for there console plus it clearly states the Graphics API it will be using is called GX2 |
actually is 32 MB of eDRAM that is way bigger than 360 10 MB eDRAM, and the processor has 3 MB cache comparing to 360 1 MB cache and PS3 512 KB cache.