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binary solo said:
I still say the solution to used game sales / renting / game sharing among friends (if there really needs to be one) is selling new games for almost nothing ($5-10 to cover the material costs of distribution, free if you download rather than buy the disc) and charge an hourly rate for playing the game. That way game designers will design games that people will WANT to play for many many hours because they earn more money that way.


And that idea would also make a lot of angry consumers. What you're suggesting is a "Pay to Win" model.