haxxiy said: I don't think games will go far beyond 20-25 GB discounting CGI due to production costs, however there's a lot fo stuff that's compressed and could benefit from the extra space... I think? Textures for instance are apparently compressed 100:1. |
I'm no expert, but wouldn't that bring another problem?
I mean, now the drive reads the textures compressed, then the the CPU or whatever decompresses them and then they are used. Assuming that the slower part of that operation is probably the one involving the drive reading the textures from the disc, if the console has to read the textures uncompressed from the disc, wouldn't that take longer?
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
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