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happydolphin said:

Sal.Paradise said:

So basically, right now, they can get streaming games running at acceptable latency to the average console gamer (i.e. a bit better than 30fps console games which are the standard today). And it will only improve from there!

Thanks!! I asked the right guy. My feel is that this will enable PS3 gaming to be as good streamed as off a PS3. I'd be surprised if machines will be powerful enough to get the same "Game Pipeline" efficiency for next gen graphics.

A little misleading for some, but the more educated will know better. In other words, I expect this to be used mostly for PS3/Vita and below software in Sony's next-gen strat. It won't be viable for PS4, what is your opinion Sal?

i don't think that's true.  the point of the cloud based service is you have servers that are waaay more powerful then anything an end user could buy.   at work i run off a similar type service for web delivery of software.  my tech is ~4 years old and waaay better than anything a ps4 could hope to be.  the point of a cloud service is that you can get better performance for less cost by taking advantage of a lack of down time. 

it is kind of like a co-op.  you operate your console for a few hours a day while it remains off for the other ~20 hours.  if 6 people pooled their money together (4 hours of time dedicated to each person) then you could buy something a heck of a lot more powerful without incurring additional cost.  this is the basic principle one how cloud services make money and why they can provide really power stuff you could never dream to buy on your own.