By using this site, you agree to our Privacy Policy and our Terms of Use. Close

A few days ago, the site RPGSite had the chance to interview Yoshihisa Hashimoto, the Chief Technical Officer at S-E and the guy who made the Luminous Engine Demo.

You can read the whole interview here: http://www.rpgsite.net/articles/393-square-enix-luminous-studio-interview

But among other things, he said this:

RPG Site: So you're saying assets created for CG can be bought straight down into the game and the reverse in this new engine?
Hashimoto: Yeah, that's what we're expecting to do. For the backgrounds used in this - the mountains, the houses - we are using exactly the same assets as are used in the Visual Works CG version.

Of course, it's too massive of a data to use in a game as-is, but I think the look and feel will probably remain. If we had time, we could've compressed the data even smaller. We didn't have time to do that, so we just used the same master data - but it can definitely be reduced.

RPG Site: Do you think that disc space is going to be an issue, then, even on Blu-ray?
Hashimoto: Yeah, that could be a challenge. There's a possibility that just one Blu-ray may not be sufficient.

RPG Site: Back to the PS1 days!
Hashimoto: [laughs] Yeah. We have to really consider the mechanism of compressing the data carefully.

Really? 25/50 GB is not enough for them?



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.