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theprof00 said:
I wasn't nitpicking Vic. I saw the textures and they looked really really bad. Colors are all neon and out of place. Polygons are absolutely massive.

comparing to psp, there is more detail and things, like spires and cliffs and stuff, but MH is nice in its simplicity. WIth psp they went simple and good looking. This game seems to sacrifice the natural good quality textures for more details.

Talking about gameplay, it looks the same, but I don't like the feeling this game and the previous trailer has given me regarding it. I know nothing about it, but it looks, well, scripted. While I enjoy scripted games, that's not MH. MH isn't about jumping off crumbling ledges and events and stuff like that. It's about hunting a giant monster.


This is MH, even the pr3dHD textures were abysmall pretty much that and the wii version are the less offensive regarding textures. What i would give you is that background seems more open this time making more more lightfull scenarios in comparision with others where the enviroments where so enclosed and dark with the casual light to give a contrast, yet i think they should tone down the redrocks but outside that i dont find anything else extremely wrong from what was already in other entries.

Also MH may not be about jumping but doesnt mean there is no place for it to be. In the other entries pretty much each zone is a giant empty battlezone arena, its still fun but theres little differneces regarding how monster fights in eahc one. Now we have not only more obstacles but fighting in 2 levels of ground and monster take advantage of that too, not only making hunting less schematic but also more exciting and leaving place for more teamplay and probably hunting tactics. i also would think that these different layers and midobstacles are too enhance the 3d effect.