Lafiel said:
well, these big games have the biggest expectations and therefore the biggest disappointment factor if they turn out to be experiences you are already used to or you don't enjoy as much as hoped and ofc they just sell more, so there are more people who tried them |
It unfortunately often happens that these games are just disliked without actually be given a fair chance. There are enough people that will have the "cool kid" simply on value of their own bigoted world views. I'm not saying it's the case here, just that it happens and you can't blame anyone for expecting that some of the hate be born from just this sort of thing.
I disagree with most of the posts here simply because I'm not seeing any really convincing arguments from my perspective. God of War gameplay boring and repetitive...not for me on Titan; Gears of War boring as gameplay...still a lot of fun as you run and gun, gives you a sense of empowerement often absent in a lot of games; Crysis boring and mediocre...and still offered enough fun in experimenting with powers and exploring entries into basses, via stealth or brute force; Red Dead Redemption boring because of long dialogues and following sections...and still featured one of the most fleshed out stories we've seen this generation, with one of the most compelling characters I've ever seen this side of literature...etc, the examples can continue.
I personally have some difficulty thinking of a bad game with good graphics honestly. Not because there aren't - there are enough of them -, but because I generally find enough good in a game to keep playing. Even Bulletstorm was batshit fun for the most time, Fable 2 managed to have a few moments even if the game was mediocre at best, Killzone 2 had GREAT design for the world it presented - highly subjective matter - and so on.
I think that if you look at a game from the proper angle you may find something extremely attactive just about anywhere. Except maybe Amy...








