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Xxain said:
M.U.G.E.N said:
ugh I call BS. Sony are known for giving more freedom to their devs with the games they make

and can someone who played the game tell me what parts they had that were taken from infamous/uc etc?


I cant stand answers like this. This an ex employee coming out about his projects under SONY nd how they were managed and your callin bull because you wanna would rather suck on SONY PR!? like any of their studios are gonna bite the hand that feeds them. Zipper has always underperformed and like he says Sony got fed up with.


oh wait lemme be a cynical wise ass and take an annonymous email that was sent to therealsocom at 100%

I am not that stupid...or I will think wiiU is last gen or something

And the fact that sony have given more freedom is not PR...it's shown in the games and also the devs without being annonymous have said so. The games speak for themselves.

I wanted to clarify few things before anything...and so far the things that were implimented doesn't sound like that big of a deal..at least not enough to create such a horribly critically and user recieved game like socom 4. Given how socom and zipper games have performed sales wise I honestly wouldn't be surprised if sony did put some preassure on them for this game...however the overall fault lies mainly with the dev for poor execution. 

Lesson of the day, take stuff like this with a mountain of salt...even if this guy actually did work for zipper, taking a disgruntled employees words as 100% accurate is a stupid thing to do



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