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Halo 4 Nation

A little while back we heard about how Halo 4 was going to change the way assists would be awarded to players. OXM spoke with Kevin Franklin (lead 343 MP designer) at E3 about the new assist system.

The new system builds on the BattleField 3 assist approach where players are not only given an assist for injuring an enemy, but also for shooting near them; known as a “suppression assist”.

Here's what Franklin said:

“If you’re running and an enemy starts shooting at you, but gets killed by a teammate because he was distracted by you, you’re rewarded for distracting the enemy.

This came straight from players in our feedback sessions who felt they should have been rewarded for that. There are all sorts of assists. For instance, the King assist in Regicide is the first ever assist in a free-for-all game, so even though you’re all playing against each other, we’ll still give you an assist for helping kill the score-leader, even if you kill the other player a few seconds later.

All of these things wrap up into our assist spree so you can get a Wingman spree. We found lots of ways to reward players for doing things other than kills. We’re really stoked to show off our objective games because that’ll come through even more.”

Hopefully they will give assist points based on how much damage the player did to they enemy. If the player did 90% of the damage, but their teammate gets the kill, they should be awarded more points than if they only shot the enemy once.

It is good to see 343 putting more emphasis on player’s contributions that might normally be overlooked.

http://halo4nation.com/multiplayer/assist-system-revamped/