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sales2099 said:
Kresnik said:
Andrespetmonkey said:
sales2099 said:
Kinda reinforces my belief that you cant just pump out exclusives and expect the gamers to love you. You need fewer, but more memorable exclusives....games that the public actually cares about.

But with this, the Vita game pretty much clinched it.

I've liked the way Sony handled it this gen. They had those "memorable," mass-appeal, high-sellers like the Uncharted series, Gran Turismo 5, God of War 3/ascension, LBP and MGS4. TLOU has some great selling potential to. But along with those they had some great niche titles like Heavy Rain, Resistance series, Killzone series and countless PSN games. I would say all they need to do is replace LBP and MGS4 with 2 other big sellers (since MM has stopped on LBP and MGS may never be platform exclusive again), keep Uncharted, GOW and Gran Turismo going and keep delivering the decent, 2m-ish sellers. They are clearly profitable, and together they can drive people to buying the system. 

Agree with this.  I don't understand why someone would say that Sony are 'pumping out exclusives' that the general public don't care about.   They've carried on God of War & Gran Turismo from previous gens, and built LittleBigPlanet and Uncharted from the ground up for this gen.  Exactly the same number of mass-appeal games as Microsoft, in fact (Halo, Fable, Forza, Gears).

Just because they've got smaller, more niche games in the mix doesn't mean they haven't got the mass appeal games too.

Where the difference lies is frequency. Both now have their top 4 franchises, but only MS excels because of they like to expand on what their fans like rather then trying ideas that they may not want. They have XBLA for that. 

Below im comparing the top selling franchises. 

1. Halo lifetime 360 sales =  30.5 M,     GT lifetime PS3 sales = 7.66 M

2. Gears of War lifetime 360 sales = 17.8 M,     Uncharted lifetime PS3 sales = 14.25

3. Forza Motorsport lifetime 360 sales = 11.3 M,     LBP lifetime PS3 sales = 7.48 M

4. Fable lifetime 360 sales = 8.8 M,    GOW lifetime PS3 sales = 6.87

As you can see, Sony has 4 top franchises as does MS, but it is frequency that really separates the two. It isn't enough to just make 1 or 2 games for a blockbuster franchise. If your fans want more, you give them more. But thats the 360 fanbase talking. Both groups have their separate tastes. 

Quite a few issues with these numbers.

GOW:Ascension is coming out, and I think we'll agree that the minimum it'll sell is 3 million, making that GOW number 10 million. You've skipped over Prologue, which has sold 4m, so the GT number should me 11.66m. Another LBP game is on the way.

Halo is untouchable of course, and Gears is a little ahead of Uncharted (Uncharted will 16m, maybe 17, has fantastic legs) with Judgement on the way. But that's about it.