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Gorgepir said:

What?

There was going to be 25 characters. Now there are 35. Making a clone does not take time compared to making a new moveset.

The question is would you rather have the clones and 35 characters or no clones and 25. What difference does it make to you? Just play with your 25 original characters and let others enjoy Falco.


You are not getting my point here. The presence of the clones themselves is not my biggest problem. The problem is you can only do so much with a game. There are over all limits on development time. Even a clone character in a fighting game takes a ton of work to get right because you have to completely rebalance all the moves an redo all the animations. I would be happier if the effort required to make some of those clones (and Wolf especially) was instead put towards making more stages, items, and a deeper single player element. None of those areas are lacking of course, but the addition of a clone of a clone is next to nothing for me. Another stage would give the game a greater replayability and overall make it more fun imo.



Starcraft 2 ID: Gnizmo 229