By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Regenerating Health

I know they were here for a while but it's been used in almost every game shooter this generation. If a game has regenerating health, then you can be certain that the game is designed for you to get shot a lot. That may be nice to some people but I missed the days were you could complete entire levels without getting shot. It added a sense of achievement.

Sure, with regenerating health, you can still complete levels without getting shot. (though most of the time this is not the case & the game is designed for you to get shot, hence the regenerating health). However, the sense of achievement is gone. Without health regen, and you finish a game without taking damage, you can look at your health bar and see the 100% which gives you that accomplished feeling. However, with health regen, the 100% isn't valuable at all, since anybody can finish a game with 100% by simply hiding behind a wall & recovering no matter how many times they were shot.

It also takes the challenge away from games. Without regen, you had to be careful because every amount of damage mattered. With health regen, none of that matters. You can just run up in front of enemies in the open, blast them, take cover, & rince & repeat. There is no planning involved. Sure you can still try to plan your route with health regen but again A.) the game is designed for you to get shot, so it may be impossible & B.) Even if you do, there's no reward for doing such a thing. With health regen, never taking any damage gives the same rewards as getting shot & recovering behind a wall X many times. That blows.

I don't have a problem with it in some games, but it's almost everywhere. Even stealth / tactical shooters have this featured... *sigh*