teigaga said:
So Mario Kart on the wii has a "portable" design philosophy? Is this the same for new super mario bros wii? It has everything to do with accessability and lowering entry barriers. Nintenodo's games have been designed like this before handheld gaming existed so I don't see how it can be seen as A 'portable" design philosophy. |
That is a very good point; better to say that they are experiences which lend themselves easily to portable games, because calling them inherently portable is fallacious.
Similarly, though, calling games casual because they are easy to pick up and play is fallacious. The first Legend of Zelda was very easy to pick up, understand, and play, but it would also beat the living dog shit out of you. "Easy to play, hard to master" is no more inherently casual than it is inherently portable. Less so, even.