Khuutra said:
Except that they also appeal to people who play them in a hardcore way. I just finished beating Special 8-Crown in SM3DLand yesterday - ended up beating it three times. It is a very difficult achievement in the context of 3D platforming games. What you are describing isn't a "casual" design philosophy but a portable one. Games that can be picked up, enjoyed for a few minutes, and then set back down are intrinsically portable experiences. There is nothing necessarily casual about that. |
So Mario Kart on the wii has a "portable" design philosophy? Is this the same for new super mario bros wii?
It has everything to do with accessability and lowering entry barriers. Nintenodo's games have been designed like this before handheld gaming existed so I don't see how it can be seen as A 'portable" design philosophy.