teigaga said:
Casual in their appeal, they appeal to casual gamers. This is a fact! Don't assume it to be an insult. |
Except that they also appeal to people who play them in a hardcore way. I just finished beating Special 8-Crown in SM3DLand yesterday - ended up beating it three times. It is a very difficult achievement in the context of 3D platforming games.
What you are describing isn't a "casual" design philosophy but a portable one. Games that can be picked up, enjoyed for a few minutes, and then set back down are intrinsically portable experiences. There is nothing necessarily casual about that.