MDMAlliance said:
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yeah i know that of course, but these games werent considered mass market games before they launched. but after they launched they turned out to be huge hits. im not saying soul sacrifice can be as big as halo or gran turismo, but i do see it having the potential to sell a good amount of systems and reaching 1.5 to 2.5 million sales life time. thats being very opitimistic though of course and it most probably wont sell that much