Conegamer said:
Let me ask you a question, then- do you have a 3DS? I know that if the new iteration of the 3DS came with a second analouge nub, I'd be very angry. Either because it wouldn't be used like other Nintendo add-ons, or because every game would require it, making my 3DS redundant. So early adopters would be alienated, as I explained. And I have played Kingdon Hearts, MGS and Resident Evil, all without the second nub or the attachment, and it was perfectly fine. I never once felt like I needed more control, because the game was designed around the one nub. It's nice to have options, but it does not enhance the experience in all cases. And you've named 3 games, 2 of which are released in the west, after 16 months on the market. Maybe it's not that big an issue? |
Your thinking is irrational; Why would any game require it, how would its use change? The application of the additional stick is almost always camera and reticle controls, with only one circle pad developers simply used the gyroscope or the touch screen, unfortunately that solution is not always comfortable or intuitive (kid Icarus). As you mentioned, the above games were developed for only 1 stick in mind but have had circle pad support added because the control schemes are interchangable, its not about game design, its about control input. Its understandable that some may have be angered by the fact that there purchase did not come with dual cicle pad option but it is just a "option", so they would not of been alienated, no more so then they have been by the addition of a larger screen or better battery life.
I did not see a dual circle pad as essential but it would have definitely been welcome in this new design, its a shame it wasn't.