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Conegamer said:
teigaga said:
Conegamer said:
Andrespetmonkey said:
Yes, it should have a second stick! If I don't get a Wii U, and a 3DS redesign with a second stick is on the way, I'll get that instead.


But I still don't see what advantage a second nub would gain. It's like if I were to slap a touchscreen onto a PS3 controller. None of the games currently require it, and none of the games will make use of it. Why would it be any different with the 3DS?

And a 3DS redesign isn't on the way. This new one will be the only one for a good couple years.

 

No

The biggest 3rd party titles on the 3DS already provide option for dual stick controls and will continue to; Monster Hunter, Kingdom hearts, metal gear solid and resident evil.

Its a very simple solution, games are not created which REQUIRE the controls, but it does enhance the experience or at least provide users an option. In 90% of cases we're talking about camera controls or reticle controls. Developers have and will continue to provide 3DS default options which either used the trigger buttons, touch screen or gyroscope controls but it clears that in most cases an additional circle pad is prefered. Early adopters are not alienated.

Let me ask you a question, then- do you have a 3DS? I know that if the new iteration of the 3DS came with a second analouge nub, I'd be very angry. Either because it wouldn't be used like other Nintendo add-ons, or because every game would require it, making my 3DS redundant. So early adopters would be alienated, as I explained.

And I have played Kingdon Hearts, MGS and Resident Evil, all without the second nub or the attachment, and it was perfectly fine. I never once felt like I needed more control, because the game was designed around the one nub. It's nice to have options, but it does not enhance the experience in all cases.

And you've named 3 games, 2 of which are released in the west, after 16 months on the market. Maybe it's not that big an issue?

Your thinking is irrational; Why would any game require it, how would its use change? The application of the additional stick is almost always camera and reticle controls, with only one circle pad developers simply used the gyroscope or the touch screen, unfortunately that solution is not always comfortable or intuitive (kid Icarus). As you mentioned, the above games were developed for only 1 stick in mind but have had circle pad support added  because the control schemes are interchangable, its not about game design, its about control input. Its understandable that some may have be angered by the fact that there purchase did not come with dual cicle pad option but it is just a "option", so they would not of been alienated, no more so then they have been by the addition of a larger screen or better battery life.

I did not see a  dual circle pad as essential but it would have definitely been welcome in this new design, its a shame it wasn't.