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I'm not the only one to call the 3DS XL well before it became official (specifically that we'd see a 3DS XL before seeing a revised 3DS), but I'm still baffled by repeat omission of the right analog slider.

It would be an option, no more. Any developer who chose to use the second stick would do so with the understanding that over 20 million potential customers would not have access to it and would design alternate controls as was the case with the few games that currently use the Circle Pad Pro.

And yes; support for the CPP is so minute, added to the fact that it's only available through GameStop and direct from Nintendo makes it pretty clear that Nintendo didn't want to make dual analog controls standard for whatever asinine reason.

But there would be absolutely nothing lost by just having it there. At all.

If we do end up seeing a revised 3DS/XL with second slider, I'll probably just throw my hands up in wonder.

And for all those standing by Nintendo's decision to take the same 3DS and just make it bigger, even to the point of digging deep to imagine reasons why it's actually beneficial to have fewer control options, imagine this:

Nintendo could have easily redesigned the 3DS XL to mirror the physical controls of the Wii U Gamepad. Including the ability to be used as a second Gamepad controller only with onboard processing.

And that's something that not only would I have paid for even after already feeling slightly ripped off for paying $250 for the 3DS, but something that also would virtually guarantee that I'd pre-order a Wii U for launch day purchase.

I don't think I'd be the only one in that boat.