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Mummelmann said:
Great, the "balancing" 1.0.3 patch has nerfed my damage by 8k DPS and has apparently made the mobs about four times tougher to kill even though their damage output is severely decreased. Basically, since it takes forever to kill one serpent, my DH now stand even less of a chance to kill Belial...

What's the point of making them deal a lot less damage so you won't die fast when you take a lot longer to kill them, effectively rendering the whole thing useless by forcing you to kite even standard mobs to stay alive?

Wow.


In my experience ( and I have played a lot since the patch) mobs dies faster since the patch but I guess it all depends how much dps you lost.

I had 31k dps before the patch on the Wiz and now I have 29.5k and stuff does die faster...

Sadly I had to sacrifice some hp to retain so much dps and I am down to 22.5k hp ( resists are still in the 600 so I can take a few hits).

 

Right now I am alternating between playing Act 2 with he the Wiz and Act 1 with the barb. I really wish I could do Act 3 as I like that a lot better and there are a lot less areas that are wiz unfriendly in that Act....



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !