By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mummelmann said:
Great, the "balancing" 1.0.3 patch has nerfed my damage by 8k DPS and has apparently made the mobs about four times tougher to kill even though their damage output is severely decreased. Basically, since it takes forever to kill one serpent, my DH now stand even less of a chance to kill Belial...

What's the point of making them deal a lot less damage so you won't die fast when you take a lot longer to kill them, effectively rendering the whole thing useless by forcing you to kite even standard mobs to stay alive?

Wow.

They want you to go full Glass Cannon in order to be a viable Demon Hunter. The IAS nerf didn't affect me much, but the complete butchering of the usefulness of Nether Tentacles was like a major kick in the groin for DH users. 

Now there's not a single major damage dealer spec (I'm going to go back to channeling Rapid Fire, for all the good that can do), but it still blows. 

My Barb on the other hand is on paradise. I can now tank enemies on Act III effortleslly, though I won't touch her again until they fix the durability consumption when dealing or receving damage, because as it stands now, each "hit" that I do on any enemy/vase/thing, costs me over 100g >_>.  It sucks having a 50K repair bill after fighting half a dozen elites and never dying once, just because durability goes down faster than you can say "FU BLIZZ".



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"