Oh Cliff. I still think you're a bloody idiot, but props for actually pointing this out. It's a good first step.
The next step is actually doing something about it. Don't make your next game Gears of Linear, make something new and exciting. Take a little time away from pushing graphical limits and make a more open, more challenging IP.
Also, I'm not sure how true that difficulty part is - it depends what kind of genre you're talking about. For example, I generally find that british-made racing games (i.e. WipEout, Blur, Project Gotham, Motorstorm) tend to have a pretty high initial difficulty barrier.
The only problem is that most games aim for accessible, and then give you difficult as a option/unlockable option, which is an understandable stance to take. You want more people to be able to play your games. It just sucks for people who enjoy a challenge.







