MrT-Tar said:
Not really, only Squaresoft RPGs really pushed the graphical limits of platforms. The Pokemon RPGs don't push graphics at all Dragon Quest pre-VIII didn't either (VII was probably the worst looking high profile PSX games) Tales doesn't really (though Symphonia, minus the overworld, looked pretty good for a GC game) The first Wild Arms was very basic looking, even by PSX standards
Even those RPGs which had fantastic graphics for their platform (Chrono Trigger, FFXII, etc), didn't rely on them. To say so is completely overlooking the gameplay that made such games legendary. |
Also important to note that even if the RPGs of old pushed the limit of their respective systems it would probably still be cheaper and less time consuming than pushing the limit of a current gen console. There are just so many more minute details you can bother with on current systems as compared to a 16-bit system, for instance.