Adinnieken said:
fillet said:
Adinnieken said:
fillet said: Nah you guys analyze too much.
The problem with Kinect is pure and simply down to response time in the sensor, it's totally useless for anything competetive and hence you get "loose" party games and dull racers and what not.
Got nothing to do with the lazy developers, it's simply NOT POSSIBLE to make good games for it, other than those odd wacky abstract child of eden etc, but they would soon wear thin if you had 10 of them on the shelves.
Blame Microsoft, Kinect is an abomination and a disgrace and basically useless.
Move on the other hand is something quite good. |
The challenge for Kinect isn't the sensor at all. It's the pipeline. The USB 2 connection on the Xbox 360 doesn't offer enough bandwidth to push down as much data as the Kinect is capable of providing. In the end, it means figuring out ways to get more data down a limited pipeline, which they have been doing.
This was why Microsoft removing the additional processor was BS, because even if the pre-processor was still there, the bandwidth to send the data down the pipeline was still limited. So it wouldn't have improved anything short-term or long-term.
If you've read anything about Fable: The Journey you'd have read about how there is a negligible delay in response with this game, as compared to Star Wars Kinect. Something, had you read the recent interview with Kudo Tsunoda, you would have known that Microsoft was working on to improve (response time). More importantly, what this means is that when Kinect is mated with the next generation console on USB 3, it'll be able to push down higher quality data (better resolution) and because of all of the work Microsoft has done to improve the response time, still provide a high quality gaming experience if not better than the one which will be available this Autumn.
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I would love to believe you, but even on the dashboard kinect is laggy. There's no excuse for it, something like Kinect simply demands <50ms response times.
That stuff about USB2.0 is simply not true, I'd be interested to read where you read it.
I assure you that nowhere near 30mbs of data is being transferred with Kinect, which is the practical bandwidth of USB2.0. That is definately not the cause for the bad response time, it's cheap electronics, pure and simple.
The camera in the Kinect will be picking up differential data of certain points determined to be relevent on someone's body between each frame of captured. That certainly does not saturate the USB2.0 bus, don't believe everything you read! I mean the camera's inside are only something like 640x480 and I assume there's 2-3, the number of data points is ridiculously low on a very low resolution camera that isn't even capable of anything more specific than the size of a hand (can't do finger recognition). To seriously claim that USB2.0 is the problem....well let's just say flying pigs are more likely. Believe me I'm not kidding when I say I would like to believe you, I got pulled along on the Kinect train and own one but it's next to worthless in the real world.
With all due respect, it's the first time I've even heard the USB2.0 bus being the cause for the poor response time.
Finally, they've been saying that Kinect response time will improve for about a year or just over now. The latest big game, Kinect Star Wars certainly didn't show that to be true in any way.
One last thing, they won't be improving the resolution of the data received as that person claims, serious BS going on there. 640x480 cameras at the distance Kinect is set to work at won't recognise anything smaller than a hang. It's simply not possible as the resolution just isn't there. Try setting your webcam to 640x480 and stand 12 feet away (Kinect has to work at this distance at least)
...You see what I'm talking about? Yes you can SEE your fingers but, considering environmental factors that have to be taken into account and error correction (let's face it Kinect goes mental now and misses lots of stuff already) do you really think a motion sensing device with a 640x480 resolution camera like Kinect will become anymore accurate with a SOFTWARE update? Not a chance.
That's akin to believing those "image enhancment" scenes on films like the Bourne trilogy where a blurry photo is "enhanced" to proved a higher resolution.
Not possible!
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Despite the RGB camera resolution being 640x480, the resolution used for tracking is 320x240. Again, tracking is one thing, streaming video is another.
USB2 technically has enough bandwidth, but the problem resides in the architecture of the Xbox 360 and the fact that there is no dedicated hub for Kinect. Thus, there is no guarantee that in a person's particular circumstance, that they would have all of the available bandwidth necessary because of what else may be connected to the console at the same time. It is much easier to simply say that there isn't enough bandwidth through USB2 than to try to explain the specific details of the issue.
In order to ensure that under all circumstances the Xbox 360 was could support the incoming data in a timely manner, the resolution for the RGB camera was dropped to 320x240. The IR camera is already at 320x240. Again, tracking has little to do with the bandwidth issue, as what comes from the Kinect is data. It's the video stream from the RGB camera that's the issue.
Again, finger tracking has already been demonstrated to work with the existing Xbox 360 and the existing Kinect through improvements to Kinect so far. Whether you want to believe it, does make one bit of difference to me, it's done. If you have an Xbox 360 and you have Kinect, just fired up Kinect Fun Labs. The finger tracking capabilities is featured there.
Also, Kinect does not work 12 feet away. The ideal range is 6-10'. At 12' it won't work at all.
Kinect is improved through software updates. It has been from day one. Anyone involved in the Beta for Kinect can tell you about improvements that were sent down and the impact on tracking. And yes, new or refined algorithms can improve tracking. The reports of improvements seen in Fable: Journey aren't from Microsoft, but from third-party, independent journalists.
So while your opinion is appreciated, you clearly do not know what you're talking about.
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