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fillet said:
Nah you guys analyze too much.

The problem with Kinect is pure and simply down to response time in the sensor, it's totally useless for anything competetive and hence you get "loose" party games and dull racers and what not.

Got nothing to do with the lazy developers, it's simply NOT POSSIBLE to make good games for it, other than those odd wacky abstract child of eden etc, but they would soon wear thin if you had 10 of them on the shelves.

Blame Microsoft, Kinect is an abomination and a disgrace and basically useless.

Move on the other hand is something quite good.


The challenge for Kinect isn't the sensor at all.  It's the pipeline.  The USB 2 connection on the Xbox 360 doesn't offer enough bandwidth to push down as much data as the Kinect is capable of providing.  In the end, it means figuring out ways to get more data down a limited pipeline, which they have been doing.

This was why Microsoft removing the additional processor was BS, because even if the pre-processor was still there, the bandwidth to send the data down the pipeline was still limited.  So it wouldn't have improved anything short-term or long-term.

If you've read anything about Fable: The Journey you'd have read about how there is a negligible delay in response with this game, as compared to Star Wars Kinect.  Something, had you read the recent interview with Kudo Tsunoda, you would have known that Microsoft was working on to improve (response time).  More importantly, what this means is that when Kinect is mated with the next generation console on USB 3, it'll be able to push down higher quality data (better resolution) and because of all of the work Microsoft has done to improve the response time, still provide a high quality gaming experience if not better than the one which will be available this Autumn.