bugrimmar said:
2. i'm having no trouble with affixes. my main issue is just that they hit (i mean melee damage) too hard sometimes. most of the stuff they throw out can be avoided. i'm in act 2 now, when i used to die like crazy in act 1 inferno from the same elites with very little upgrades on my gear. i just realized how to deal with them. 3. this is necessary, i think, to stop people from just chain-rezzing a boss. i think that if you die from a boss, you shouldn't be able to just rinse and repeat over and over again. if you think about it, diablo 2's death penalty was much worse than this. you had to run back to where you died and get your corpse back surrounded by the hundred or so creatures that killed you. and you lost gold and experience every time you died. |
1. I know, I have played diablo to death in my dim distant past. The increasing difficulty is not a problem and is great, just they could have used a bit more imagination than just having a few randomly different layouts for caves and locations of items and adding more damage and junk to avoid. They had enough years to work on this game that they could have done so much better.
2. ACT I inferno is actually quite reasonable, ACT II seems a considerable jump to melee damage and to some of the affixes. I hate that I needed to go either shop at the AH or grind to upgrade my gear.
3. Why is it necessary? because they decided to make an online AH? This brings up another point, bosses are all anti climaxes, none of them are remotely challenging and even diablo is a joke. It is sad that the random elites in the game are the challenge and not the bosses. All in the name of preventing the farmers.







