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nanarchy said:

replaying the same content over on various difficulties gets old very very fast

inferno as a melee class is just stupid, especially with the random nature of ability combination that can come up on some elites making them virtually unbeatable by melee.

Death respawn timer that increases frustration 10 fold on inferno when you're trying to beat a particularly challenging elite and die a lot in quick succession.


1. the various difficulties has always been what diablo does. it's not something they just put like that.

2. i'm having no trouble with affixes. my main issue is just that they hit (i mean melee damage) too hard sometimes. most of the stuff they throw out can be avoided. i'm in act 2 now, when i used to die like crazy in act 1 inferno from the same elites with very little upgrades on my gear. i just realized how to deal with them.

3. this is necessary, i think, to stop people from just chain-rezzing a boss. i think that if you die from a boss, you shouldn't be able to just rinse and repeat over and over again. if you think about it, diablo 2's death penalty was much worse than this. you had to run back to where you died and get your corpse back surrounded by the hundred or so creatures that killed you. and you lost gold and experience every time you died.