Watch the demo and seriously try to tell the differences. There are barely any and if I hadnt watched the E3 one 20 times and noticed the HUD, I wouldnt be able to tell them apart as in how the player was playing.
Ofcourse when you move the way he does, you CAN enforce the same situation. But the fact that you can skip that whole area all-together if you bother to explore a liiittle and look for a ladder, or not stand up and get caught after the sleeper hold -> jizz. Imagine if Joel when he was in the room being flanked, had gone out and shot the first guy, thinking that the other is probably hiding. The second AI would have to act upon this. The player chose to go exactly where he went and tried to trigger what the AI was doing by eg purposely missing shots, allowing himself to be flanked, standing in the middle just to get caught etc.
After all the previews, im not worried :D Im fucking stoked!















