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Soleron said:
Millenium said:
Don't like em? Don't buy em. Don't try to take away from other people's enjoyment!

The problem is that it's turning entire audiences off of games. There are too few companies making mass-appeal games, so gaming is stuck with the violence stigma.

Companies need to be more adventurous than another hack and slash or shooting game with graphic detail. It's actually easy and uncreative to do make one of those.

The further problem relates merely to the idea that any game has to be violent or gritty to be a prestige game, and that if it's at all colorful or non-m-rated, then the game is somehow being diminished, in the eyes of both developers and hobbyist gamers, which drastically limits the range that "quality" games are allowed to pander to.



Monster Hunter: pissing me off since 2010.