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SlorgNet said:
The final boss should NEVER, EVER, EVER be difficult. I cannot stress this enough. Want a challenge? Then turn up the difficulty level.

The reason is that gaming takes time. After spending 10 hours on a game, it's unfair to ask players to spend another 10 hours mastering some obscure point of ergonomic game design just to get some lousy final cutscene. (Metroid 3, I'm looking at you.) That's the logic of a training simulator, not a videogame.

Pardon?