@zim
Obviously my analogies confused you. They aren't contradictory by the way. A glass can be both half empty and half full. You were obviously having trouble grasping it in one way. So I put it to you another way. Obviously it didn't work so I am just going to dumb it all the way down. Reviewers are being paid to do a job. You can argue for some kind of artistic license all you want, but if the audience is dissatisfied with the result. The audience is of every right to take their money elsewhere. They don't have to use a reviewer if their review score doesn't reflect their tastes.
The question a reviewer needs to ask themselves is are they doing this for themselves, or are they doing this for their audience. They shouldn't confuse those things, because they are actually different. When they make it all about their likes or dislikes. Then they aren't tending to the needs of their audience, and in the long run they are going to become ridiculed. You don't tell the customer they are wrong, and if you constantly do that you should not be surprised when you get a angry response.
I ain't saying they should change their score. I am saying they are going to regret handing out that high score. The number of gamers that are going to feel that score was spot on is going to be exceedingly small. While the vast majority is going to be dissatisfied, or worse will feel outright lied to. You seem to be confused about the whole price value analysis so I will now move onto that.
It isn't that the game is short. That isn't the issue here. The issue is the game is short and costs sixty dollars. There is nothing wrong with a short game if that is reflected in the price. You can say fast food is good, but that comes with the stipulation for what it costs. You don't expect cheap food to be extraordinary. When the price is low you can lower your standards. When the price is high your standards should be higher. If you go into a fine dining restaurant you shouldn't expect to spend fifty dollars or more on cheap deep fried crap. Shadow Complex may be short, but it is short at a appropriate price point.
As for Bayonetta I think you really have the wrong impression. It isn't one of my favorite games this generation, or a genre I am particularly fond of at all. I felt it was a good game for what it was, and deserved to be brought up in this thread, because many reviewers have highlighted the strong similarities. Personally I didn't pay full price for the game. I picked it up used for fifteen bucks. I feel I got my moneys worth. If you want to know how I would have reviewed the game if I had to pay full price. I would have given it a eighty.







