Jay520 said:
Don't blame stories for dumbed down gameplay. Stories has been in games for years. It's just lazy / stupid / scary / powerless developers who dumbs down gameplay. There are plenty of games without stories that have shallow gameplay. And there are plenty with stories, that have deep gameplay. There may be some correlation between stories and shallow gameplay, but don't make it seem like story causes shallow gameplay. Anyway, about innovation and interface. It's pretty clear that Molyneux is referring to software, not hardware. This is made evident when he says PC has seen a recent surge in innovation. He doesn't mean hardware innovation; PC still uses the standard keyboard & mouse. He's talking about games. Yes, current controllers restrict certain genres, but that doesn't explain why so many games in the action, fps, etc genre have shallow gameplay. These genres have proved to work well with duel-analog sticks in the past (and often, with stories). |
Reason why I say the focus on trying to bring about a Hollywood like cinematic experience has causes the dumbing down of gameplay is that the money that causes the game budgets to bloat is not on the gameplay side, but is on the attempt to tell a story with a game. It isn't the story itself that is the problem, but the production values that attempt to make it more like a movie. Because of the costs involved, there is pressure to make the game accessible so that people will buy it and play it, and rated it higher, so that they get sales.
The correlation is between production costs and shallowness. Bigger the budget, the greater the chance at shallowness. By the way, it isn't just games either that have this. The Hollywood blockbusters are usually shallow for a reason, in order to be accessible to people. You can get some exceptions, if the people doing the movie have a track record of doing box office. But, it is usually the same.
Count this post as a bit of a clarification on what I was trying to say.







