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KungKras said:
Why would Time Splitters not be successful?

It would be a breath of fresh air.

Add some kind of forge mode and solid online, maybe vehicles, and it will be the best multiplayer game of the generation.


I feel like a lot of the problem lies in the fact that publishers will look at the sales of Future Perfect and think "Nope, dead franchise".  I mean, it barely sold 500,000 copies across 3 platforms (and I have no idea why either, it's a bloody awesome game).  Compare that to nearly 2 million for Timesplitters 2, it definitely looks like a series on the decline.

And again, for a publisher, it's not always obvious for them to see how much the market needs something like Timesplitters on consoles right now.  It's too easy to see the domination of Call of Duty, but I firmly agree with you that TS would be a breath of fresh air and that a lot of people would really enjoy playing that style of multiplayer in the current generation.

(Also, it should bring back the mapmaker they already had with just some slight improvements.  I think it works pretty great overall!)