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The final boss should NEVER, EVER, EVER be difficult. I cannot stress this enough. Want a challenge? Then turn up the difficulty level.

The reason is that gaming takes time. After spending 10 hours on a game, it's unfair to ask players to spend another 10 hours mastering some obscure point of ergonomic game design just to get some lousy final cutscene. (Metroid 3, I'm looking at you.) That's the logic of a training simulator, not a videogame.

Games should start easy, then gradually get more difficult, and peak in difficulty somewhere in the first half of the game. If players get really frustrated, they can back out of the game with minimal damage. If they master the controls, reward them not with even more button pressing, reward them with new moves, optional bosses, and narrative content.