brendude13 said:
In terms of hardware, the PS2 and Dreamcast were very similar to what the PS3 and Xbox 360 are like to day. One is slightly more powerful but a lot harder to develop for. |
Really? PS2 could shift a theoretical 150 million basic polygons a sec, Dreamcast 7 million. Real world with texture mapping and everything else was obviosuly much much lower for both machines.
In fact there's only one major spec I can think of where the DC sort of beats the PS2 and that's in VRAM where the DC had 8mb to the PS2 4mb BUT the PS2 VRAM was embedded to the GPU so it was reallly really fast (kind of like the 360 EDRAM).








