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Cobretti2 said:
Strategyking92 said:
Cobretti2 said:
Strategyking92 said:
 

 People get tired of them and they are not condusive to a long term playstyle. In the end people always go back to the standard m&k or controller input because it provides freedom, whereas "gimmicks" are limited to what they can do which is less. Look no further than the Pro controller. The wiiU controller itself is fine. The functionality, however, still needs to evolve. And gimmick-o was his name-o

 


what are you actually trying to say about the pro controller?

That nintendo is offering it because it is a traditional controller without any motion control, touch screen, laser pointer, toaster, or camera. I was trying to say that nintendo has to offer it because a large chunk of gamers don't want all this unnecessary stuff, they just want to game unimpeded by motions or actions that can easily and more effectively be done by a button press. And because of this, nintendo has 3 completely different types of controllers you have to buy for the wiiU.

sorry if the words got sort of jumbled.


I agree with you there somewhat. I really think the main reason Nintendo are bringing it out because all these devs (that IGN surveyed) said they had no idea what to do with the tablet and multiplatform support and that any game to go on WiiU would have to be designed for WiiU only.

If all devs embraced the WiiU and we saw all these other annoucements supporting the WiiU gamepad, then I think there be no need for the classic pro.

I think this as well as the press down analoge sticks is something 3rd party suggested to Nintendo.

 

 

 

 


Yes, money is a huge factor with this issue. With development costs at an all time high and big devs leaking profits, it's no wonder that that's the case nad why the devs would want some sort of at least minimal streamlining.

On the whole though, I believe it's all interrelated. Money influences development, development influences game characteristics, game characteristics drive profits based off of consumer behavior. so it would go:

Money(funding)------->Development------->game characteristics/qualities-------->profits based off of consumers. Then the profits influence the funding and the cycle starts over again.

Consumer tendancies, which is what I have been arguing, fits perfectly into why there is a pro controller, along with developer pressure to make something profitable to develop.



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

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