Mr Khan said:
Sorry, got distracted midway through my response, as it is rather incoherent. What my longstanding beef with Achievements has been is that you get them and they don't really "give" you anything, but i noted that Xenoblade's achievements were giving my time a dollop of exp, so passed into the realm of acceptability. Kid Icarus gave me rewards, as did the other games where Sakurai implemented Achievements (Brawl and Kirby Air Ride), but i don't like the idea of achievements that give you nothing for anything How that ties in to this discussion is that they should be implemented in games where such rewards can be easily doled out, and not shoehorned in where they don't belong, hence: non-mandatory good. If the game really benefits from the experience, devs will do it, if not, no. |
I think this is what I am trying to get at, but you explained it better.
A mandatory achievements system is letting developers know that it's ok for in-game rewards to just be a recorded notification. Ultimately with the Wii U I don't think it will make much difference now whether they make it mandatory or not because the damage has already been done with X360 and PS3, so now that Wii U has the capability this kind of thing will continue whether it's forced by Nintendo or not.