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Mr Khan said:
Euphoria14 said:
 

Sorry, don't understand the Xenoblade example. You wouldn't gain achievements only by level, you would gain them somewhat like:

1.) All characters reach lvl 20.

2.) All characters reach lvl 50.

3.) Defeated "xx" (Don't want to spoil the game )

4.) Full power of Monado achieved!

5.) Completely rebuilt Colony 6.

etc...

I sure as hell would have liked an achievement after the long grueling hours of grinding and shit it took just to 100% complete Colony 6 and I sure as all hell wouldn't have found an achievement for it to be a negative, lol.

Believe it or not, it adds to the sense of achievement in many games, especially in cases where gaining that achievement/trophy requires hours and hours of work.

Also, being non-mandatory is a big deal. I know you've been on these forums long enough to know by now that certain PS3 games are not purchase because people refuse to buy/play games without them.

Does that suck? Of course, but it is the nature of the beast now and Nintendo needs to understand that.

Edit - Misunderstood you originally. You say you want the achievements to have actual in game benefits? That could easily be a new step in the advancement of trophies/achievements. One Nintendo probably could have lead the way on.

I could 100% go for that scenario!!!

Sorry, got distracted midway through my response, as it is rather incoherent. What my longstanding beef with Achievements has been is that you get them and they don't really "give" you anything, but i noted that Xenoblade's achievements were giving my time a dollop of exp, so passed into the realm of acceptability. Kid Icarus gave me rewards, as did the other games where Sakurai implemented Achievements (Brawl and Kirby Air Ride), but i don't like the idea of achievements that give you nothing for anything

How that ties in to this discussion is that they should be implemented in games where such rewards can be easily doled out, and not shoehorned in where they don't belong, hence: non-mandatory good. If the game really benefits from the experience, devs will do it, if not, no.

I think this is what I am trying to get at, but you explained it better.

A mandatory achievements system is letting developers know that it's ok for in-game rewards to just be a recorded notification. Ultimately with the Wii U I don't think it will make much difference now whether they make it mandatory or not because the damage has already been done with X360 and PS3, so now that Wii U has the capability this kind of thing will continue whether it's forced by Nintendo or not.