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Ail said:

I think that once next patch goes in things are going to turn around.
Because from what I have seen of most glass canons farming Inferno they are dying alot and they may pull good items but that does not happen that often so the new repair costs are going to hurt them a lot.
Whereas the builds that are more survival oriented are going to be rewarded by the inferno tuning of enemie's damage...

I know right now my Wiz doesn't die anymore in Inferno Act 1 and doesn't die that much in Act 2 so I am looking forward to those changes , I'm just hoping they are not too extreme...( running 6500 armor, 27.5k hp, 26k dps, 600 resists( got a lot of room for improvement on armor, just need to get drops...)).

They're just tuning down the damage so that the spike between Act I and Act II isn't as huge as it now, because the current leap in damage is almost as going from Act IV Hell to Act I Inferno, without getting any gear for it on Act I Inferno to help you.

Also, they're nerfing IAS as well, so a lot of glass cannon DH builds are going to suffer a lot too from much less firing power.



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CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"