zarx said:
And those are all the things that the CELL was designed to do by using several SPEs in a time where CPUs had at most 2 cores this meant that in those areas the CELL beat out any other CPU at the time (and still outperforms the latest CPUs in some areas), which meant that developers could use it to do graphics work etc in conjunction with the GPU in the PS3. But the CELL was also weaker in many areas compaired to a traditional CPU, and with the huge advances in GPU computing the CELL is basically obsolete which is why IBM abandoned it. Also upgrading a CPU architecture is not an easy task, compainies like IBM and Intel spend hundreds of millions of $ every year upgrading their CPU architectres, while they also spend tens of billions over several years making new ones. And as IBM rolled the CELL team onto other projects the CELL line has been left alone. Sony doesn't have a full CPU design team in house so they would need to pay IBM to upgrade the CELL to meet modern standards which would likely cost millions. Licensing a modern CPU and a modern GPU would likely not be much more expensive as they would require less modification and would likely end up being much more developer freindly (the CELL is notoriously hard to work with which meant only 1st party studios that could devote years to mastering it could actually get good resaults from it). The only reason to go for the CELL again would be for backwards compatability. |
Good points. I provided an article with an interview with IBM from november 2009. They said 8i was their last cell processor but that the project will continue to live. I dunno, Sony may or may not use a newer upgraded cell with more PPE and SPEs. The libraries are there, devs finally know how to work with Cell. It will also give us backwards compatibility. And with the huge criticism they got for taking out PS2 EE out of PS3, I dont think they will repeat the same mistake.