Kantor said:
Main Character - confident but flawed. Grows stronger as the game progresses. Relatable. Story - told well. No excessively long cutscenes. Deals with interesting themes and does not contain clichés. Gameplay - well, this depends on the genre. One rule: it has to be fun to play. Musical score - varied. I should be able to listen to it when I'm not playing the game and enjoy it. Setting and atmosphere - A variety across the game. Conveyed by visual design and music. Introduction - introduces key characters. Avoids jargon. Little to no action. Ending - ties up all loose ends. Leaves no plot holes. Influenced by your decisions throughout the game. Online - not necessary, but if included, it should be original and provide you with reasons to keep playing. It should not give a huge advantage to high level players, but there should be an incentive to advance. |
Sounds like you don't like JRPGs.